Monday 12th May 2008

Latest News

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3d Model of a radio!?

Filed under: 3D Animation — Mark Goddard @ 5:20 pm on January 11, 2008 1 Lousy Comment

Why? you might ask. (click the title for a larger view and for the original radio)
Well, it’s for university and the task was to model an object within the Victoria and Albert Museum. Which is a very boring museum (like most).
Anyway, I chose what you see above simply because it looked easy. But then 3d […]

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Computer Game

Filed under: 3D Animation, Educational — Mark Goddard @ 10:08 pm on June 13, 2007 1 Lousy Comment

Over the coming days I will be posting production of my computer game which is being developed for my Final Major project at college.
It is based on the racing genre and at the moment it’s not very good. I can however upload you a demo of this so you can see how things are […]

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Goddard Racing Update

Filed under: 3D Animation, Educational — Mark Goddard @ 8:40 pm on February 5, 2007 4 Comments So Far (Is That a Lot?)

Just finished rendering the car in Lightwave with a bit of reflective effect thrown into the floor.
Merely a better image of the previous edited one.

I also decided to showcase a collegues work, Blitz Racing.

Blitz Racing Vs. Goddard Racing
Who will win? Who knows!

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3D Car - Rally Car, Goddard Racing

Filed under: 3D Animation — Mark Goddard @ 3:13 pm on February 1, 2007 3 Comments So Far (Is That a Lot?)

Yes I have been hard at work developing a racing game for my final major project at college.
I designed a Rally car in Lightwave 9 and then edited it in Photoshop to add a bit of realism to it.
Click the title of the post to see the full image.

I will soon also be bringing a […]

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3D car created at college.

Filed under: 3D Animation — Mark Goddard @ 6:51 pm on November 16, 2006 No comments yet!

Well, for the last 2 days I have been designing a vehicle for my computer game.
Obviously it’s going to be a racing game so…..
(Bear in mind the car has to be as basic as possible for the software we are using to handle it, for example the car has to be LOW poly)